The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. imperial armour compendium 9th edition pdf trove. Engineers are less exciting they lose their weird super shotguns and are basically kind of boring. It changes a reasonable amount the weapon goes to D2 rather than D3but the Nova charge mode is now just a flat 9 shots per fun (so 18 total), it goes up to S7 when you Nova it, and the whole package has come down a cool 110pts. Trojans are the other huge loss. Acanthrites also get a decent point cut to pay back their loss of BS, and definitely end up as a better unit out of it, even if I struggle to see myself ever taking them over more Skorpekh. A lot of the profiles have been tidied a little and they benefit greatly from this, as degrading profiles on low wound models like this was often a problem in the previous edition. The Las Pulsar is a whole 20 points cheaper!?!?!?! The Necrons get a new fortification in the form of the Sentry Pylons these have made the move from the Heavy slot freeing up some precious Heavy choices for more Doomstalkers! Hes still got two casts and denies and is still way nastier/tougher in a fight than most equivalents, so may still be the one of the better inquisition options. Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. Credit: Jack Hunter. Announcing The Goonhammer 2023 Global 40k Campaign. TheMeka-Dread andMega-Dread both get quite a lot cheaper and that definitely works in their favour they dont have as many weird and wonderful options, but their defensive profile is just way more proportionate to their price if you feel like taking them. The Phantom Titan is also a loser obviously its not playable in Strike Force games, but even if you find yourself wanting to spend 3000pts on Titans in a game youre better taking two Revenants, as theyre vastly more efficient. None of these losers should be at all surprising to anyone keeping an eye on what was showing up in competitive lists. Weve seen a bit of that thus far in 9th, with hangover 8th Edition rules throwing up a few very powerful choices in the Edition transition, while other units are complete trash at their Chapter Approved costs. It lost the ability to shoot twice. Today we see the new Imperial Armour Compendium up for pre order from Forge World! Las-rippers bump up to 36 range, strength 9, and D6 damage, so theyre very nearly a twin lascannon, and the plasma eradicator trades a point of strength to upgrade from d3 to d6 shots, gain blast, and pick up a point of damage. Warhammer 40k - Imperial Armour . So stay tuned for those articles and in the meantime, if you have any questions or feedback, drop us a note in the comments below or email us atcontact@goonhammer.com. Definitely usable. Most Ork vehicles that are tank-style, along with Mega and Meka dreads, gain the Ramshackle rule from Trukks, giving them a chance to reduce incoming damage to 1 on a roll of a 6. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. Unfortunately for Tau players, the Yvahra finally gets knifed in the back, fulfilling a long-held vendetta festering in the hearts of many players who ran up against them in early 8th when they were actually good. There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). Legio Xestobiax Reaver Titan. It gets a 4++ to compensate, but Im not sure that gets it back over the line into lists with all the cool new options to compete with. They overly complicated old void shield rules have disappeared, now using the new rules we talked about for the Astraeus. Remember that these Dreadnoughts dont currently get Legion Traits, since they arent INFANTRY, BIKERS, HELBRUTES, or CHARACTERS. Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! That probably still isnt pushing them to the top tables. Adrasite Spears remain unchanged (and mostly garbage anyway). So yeah, 2+ save, and 5 points cheaper for what you probably were already doing with this unit. Why are there no pictures of the vehicles. As someone who loves the Death Korps of Krieg and the Titan Legions, I was very excited to see this book and check out the profiles contained within! The Grey Knights also get a couple of updated profiles with a renamed Land Raider Banisher, getting a small points discount and a Grey Knight specific Thunderhawk getting a massive discount in line with the new profile elsewhere in the book. I hope this is something we see for other less known chapters in the future, even if it is in White Dwarf articles. While the main gun remained essentially the same, both types of sponsons got a shakeup. Fundamentally, you spend 130pts on a unit and they have a very strong chance of popping out of DS and immediately picking up 100pts+ of Gravis models. Any weapons that Forgeworld doesnt currently make in 28mm are gone, so goodbye to reaver chainfists and carapace weapons that arent the apocalypse missile launcher and warlord carapace weapons that arent apocalypse launchers or laser blasters. The Thousand Sons appear to get nothing, which sucks. Titans now have a stock 2+ save and many more wounds than they used to have, but had their toughness dropped a little. 47.8M . Thats especially true because. Imperial Fists Astraeus Super-heavy Tank. Their Gas Bombs are still excellent and with the Grenadiers stratagem will be painful for anyone on the recovering end! Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. It did pick up the ability to use the previously 30k exclusive Twin Volkite Culverin, a heavy 8 volkite gun. So if you were debating trying it before, it is certainly more tempting now (but still D3 damage, ugh). For their part, Death Guard get their own section with a single unit immediately following, so theres a good chance this is intentional and not just an error. In the same way as Space Marines, the Traitors also have to spend an additional CP if they want to take a Martial Legacy unit. Depending on how the meta moves, this could help or hinder the Ares. The rest are what they are. As a bonus, leviathans can now take nipple volkite, rather than just heavy flamers. The Stormblade andPraetor stand out a bit as both get a signifcant bump to their main guns, with the Stormblade going up a point of damage and the Praetor getting an extra D6 shots on the firetstorm mode. Games Workshop provided Sprues & Brews a copy of this book for review purposes. Its unfortunate that these are just presented as a recommendation, as they effectively mean nothing and people will continue to play with whatever rules they want. Losing the grav rule hurts, especially against potential reserve charges. All of them got boosts and points drops. As with the Space Marines we see a number of points adjustments that bring both of these forces in line with each other. We see some randomness removed in the Orks, especially with the Grot Tanks and Mega Tanks who now have a movement of 6+D6 rather than 2D6 making them a lot more reliable in regards to movement! I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. Fast, durable-ish units that are OK in melee is absolutely something the guard range is badly missing for 9th, so it does feel like a Krieg Vanguard or Outrider to use some of these is a genuinely plausible option. Well be following up further on some factions over the next few weeks, so make sure you keep an eye out for those if youve got a particular set of units in mind. Weapon profiles and the stat line stayed exactly the same, its just firing half as many shots. This was a stand-alone book release from GW's specialist sister store, Forge World, to bring in-line a number of their special/limited edition miniatures with 9th Edition. On the whole, the Kytan is better as a unit, but still worse than it was in 8th edition because its a Lord of War and in 9th edition those are terrible if they cant be your Supreme Commander. Ultimately, its a stronger unit, but its still a Lord of War. The Death Guard also get a Greater Blight Drone with the Death Guard keyword, making this fully compatible with the Death Guard book and the Plague Companies rules. Goonhammer Reads Science Fiction: Women! Our two favorite dreads have decided to take a little break from carrying marine lists. They also, while alive, provide a 5+ invulnerable save. The third big change is the inclusion of the Martial Legacyrule. At a high level, you generally see: With that out the way, on to the factions. The bad news is, the Kytan went up 10 points. Credit: Jack Hunter. The key difference is that theyre no longer HQs or Characters, so extremely stupid combos involving relics and warlord traits are banished to the shadow realm. Look, theres atonof content to cover here and weve barely scratched the surface. Whirlwind Scorpius. TheValdor Tank Hunter is in a similar boar where it got a decent discount, but lost some oomph in exchange, and doesnt really end up as a desireable package overall. The impact was, shall we say, uneven plenty of choices were fine, but there were frequent issues with Forge World units having unintended interactions with newly released rules, and a few choices that were just a bit over-pushed that tended to be over-represented. The Inquisition get a couple of updated profiles for Lok and Rex bringing these guys up to date! We are using cookies to give you the best experience on our website. The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from undercosted cheap option to trying to be a heavier flyer, and there just isnt a slot for what its doing. Thunderers go down quite a bit in points, but lose Grinding Advance. Terrax-pattern Termite Assault Drill-Credit: Pendulin. Hazardsalso seem OK they get a substantial point cut in exchange for losing a single wound and thats probably a net positive, just about. Theres a clear set of principles running through all the changes in this book, which are generally very healthy for the game but might make owners of a few units a bit sad. Change), You are commenting using your Facebook account. The big fliers all get slammed to BS4+ without much changes in their prices, and thats a pretty bad look for them. You have to agree that is a massive amount of profiles available in the book! You Give Goonhammer Writers Serotonin. Really onlyStone-Crusher Carnifexeshere they cant be taken as broods any more and went up a bit in cost when they probably didnt need to. Cerastus Knight-Castigator. Custodes Telemon Dreadnought. Additionally they are now only 26 wounds instead of 27 (including the Lancer). Right out the gate, theCarnodon gets a minor discount and some extra wounds nothing exciting, but nothing to sniff at either. Is that a hint of changes to come? At 125 points per model, theyre almost a steal and I could very easily see them getting play in an outrider with lots of Myphitic Blight-Haulers. Also the shooting attack on the spear is up to flat 3 damage, from D3 damage. The Hellcrusher claws have added a sweep mode for clearing out smaller units very helpful and the Scorpion cannon now fires 15 S5 1 damage shots instead of 10 S6 2 damage shots. Kind of everything else. He might be an Elite or an HQ (listed differently in the points values vs his datasheet), but either way hes clearly worth taking. It does get cheaper, dropping to 1000pts, but the BATTLESUIT keyword is nowhere to be found on its datasheet, leaving without its primary means of defending itself. The Astra Militarum were the OG beneficiaries of Forge World units, and they retain a prodigious range, though some of their options have been archived off as part of this update (mostly very similar variants on existing units). Even Forge World armies such as the Death Korps of Krieg ended up in a weird limbo where they could use some units from the Astra Militarum book, but not all in exchange for getting access to a couple of unique units. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. Finally,AdMech get the same incredibly busted improvements to the Termite as everyone else, and keep their two Secutarii datasheets. If you are a fan of Forge World models and want the chance to use them in your games of 40k then you really should pick this book up, and while I understand that for pure Tyranid players it may seem a shame you have to fork out for the entire book, for those who collect multiple armies it is great having all these profiles collected in one place! Time will tell. Putting aside the insult that they cost the same as their loyalist counterparts, lacking the HELBRUTE keyword is a big problem and the added CP cost to bring them makes them more of a liability than anything. The Sentinel has historically been the better unit, but the Stalker is nowso cheap that I actually might give it the nod as the superior option just as a throwaway push unit. Finally, the dark horse that I am hoping doesnt turn out to go anywhere of the units in this book with titan in their name, the Revenant Titan is probably closest to being decent in a Strike Force game. This makes the Exalted Daemons much easier to take in a game, and I cant wait to include them in lists again as they are some of my favourite models and deserve to be on the battlefield again! Thankfully they do also get a small benefit in the ability for a vehicle to fire on a 4+ when they are killed, making it a danger at times to take out Krieg vehicles, especially ones with nasty weapons!

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